11/21/2023 0 Comments Timberborn factionsThe well-being system was an overhaul of the Needs system.Clicking the number (not the icon) will display a breakdown of each Need and how many beavers in all districts have met them.Īchieving a Well-being of 15 while playing with the Folktails is required in order to unlock the Iron Teeth faction. This can be seen in the upper left of the screen, next to the Faction's emblem while in Global view. Global Well-being is the overall Well-being of all Beavers in all Districts. Clicking the number (not the icon) will display a breakdown of each Need and how many beavers in the district have met them. This can be seen in the upper left of the screen, next to the Faction's emblem while in District view or after clicking a building in a District. To keep your colony alive on post-hooman, drought-stricken Earth, you. Clicking on any beaver displays their currently met Needs as well as their current Well-being.ĭistrict Well-being is the overall Well-being of all beavers in a selected district. Timberborn is a city-builder with unique beaver factions, water physics, fully terra-formable maps, and vertical architecture. When certain Needs are met the beaver my receive a buff, such as Nutrition I providing Life Expectancy +30%. Individual Well-being is the number of Needs that has been met for an individual beaver. The game labels these all as Population Well-being. Well-being can be divided into three categories: Individual, District, and Global. This table does not include negative modifiers such as hunger, thirst or injuries. The player picks between factions of these crafty rodents, each with unique architecture and gameplay traits, and grows a colony that fights recurring, ever.If a bonus for a stat is increased upon reaching that threshold, it's marked in bold.The following table shows each well-being score threshold and the bonus it grants. Life Expectancy: Affects how many days a beaver can reach before dying of old age.Movement Speed: Affects how fast a beaver moves, be it by walking or swimming.Growth Speed (Kit only): Affects how fast a kit beaver reaches adulthood.Work Speed (Adult only): Affects how fast the beaver completes a work task.(Since I doubt mobile structures will be an actual thing, this is the next best idea.Upon reaching certain well-being score thresholds, an individual beaver gains a bonus to one or more of the following stats: Structures cost more resources to build but there is no additional cost to resources (other than time and effort) to disassemble a structure and reassemble it elsewhere. Beavers that build structures which can be quickly disassembled and then reassembled elsewhere. Beavers that focus on growing trees (trees grow faster) but get thirsty more easily (as opposed to getting hungry more easily or being more dependent on scrap metal). CLEVERPAWS: They are clever and can build things like boats and elevators. STONEHEARTS: they can harvest rocks, turn them into blocks, and build things (some of which count as 'ground') out of stone. Structures can function just fine even without being submerged in water but they cost more resources to be built compared to their land-bound counterparts. Timberborn > General Discussions > Topic Details. Beavers that build structures which can function underwater such as underwater lodges (since it's confirmed that beavers will be able to swim and even build structures underwater in the full game). If youd prefer to play Iron Teeth, though, and you. Iron Teeth are not better than Folktails and many (probably most) people prefer Folktails if only because population control is far easier and power (windmills) doesnt require fuel. Iron Teeth are locked when you first start playing. So the question is: What other factions will be added to the game? There are two factions: Folktails and Iron Teeth. Softtails: These beavers want to power everything so they can lead the most relaxing life possible. I figure we could have some fun and share our ideas here. We already have two factions (I can't remember the names but I know that one is farming-focused while the other is science-focused). I’ve been pondering some ideas for a new faction, and I’m sure others have, as well.
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